Aegonar: A new experimental project

Starting a project - well, a prototype of a project... and seeing where it goes.

In Zenerith lore, Aegonar was one of the floating cities of the Azeneri (High elvish) people. One of my ideas to focus on is on the story around the fall of the Azeneri Empire, and their great city Aegonar.

But before I do that, obviously I have to figure out how to approach this game. In a different engine. This one definitely wont be as large of a scope as the Roblox game I had in the same universe - as I mentioned in Exploring beyond Roblox - and like the Roblox game this is also a hobby project. It may or may not see completion.

Character development

One of the first parts of developing a prototype for this game, was to get networking and characters working. I've been through a few iterations of trying to model a character, but I'm no modeller... so looking through how some other simpler models are done this is the current result:

A model of the character for the unity project
Every body is beautiful, including this one.

You may notice it's a bit blocky. Outside of the aformentioned lack of modelling skills, one of the things I did like about Roblox was that I could model things like weapons and armour to fit the characters easily myself... however, I don't know if this style of character will stick long term, but it's a start.

Unless someone who has much better modelling skills than me wants to join the Aegonar project, it'll do. I need to focus more on building this prototype than the prettiness right now, anyway. Otherwise it will never happen.

Movement & Camera

The first part of any game - really - is the movement and camera. Without that, it's just either a still shot, or nothing at all.

I liked the camera and movement system I had with my Roblox game:

Movement on Roblox Zenerith
The camera and movement on Roblox Zenerith

So I've had to work out how to transfer this from Roblox to Unity, and since they're different engines it required a bit of tinkering to get it to behave similarly.

Movement in Unity Zenerith
The camera and movement (so far)

Obviously without the animations it looks a bit off, and there's a slight bug with the rotational movement I'm working on - but besides that - it's getting there!

It's a start

This is a brief post, but I already think this has promise so far and has the possiblity to become something. It's likely I will have to learn some things I haven't delved too deeply into with in Unity, as well as modelling and the likes. Can't wait to post more on this soon!

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