Vorlias' Vast Void
Game Development, Design and other software-related ramblings
Tag: technical
Moving to a simpler and type-strict RbxNet
Redesigning RbxNet for 4.0, using what was learned through it being battle-tested in the wild over the years and how it will change
5th November 2023
rbxnet
projects
roblox
technical
Breaking an economy using a sign
How a sign exploit caused a dupe headache, and invalid UTF-8 as a datastore attack vector
29th September 2023
roblox
islands
datastores
technical
easy-games