Game Development, Design and other software-related ramblings
legacy
Hyperfighter v0.3.0
Progress on Hyperfighter
15th August 2017
hyperfighter
legacy
Development Update II: Explosions & Scripting
Making the game easier to make game modes for.
11th March 2017
hyperfighter
legacy
Development Update I: AI & Player Movement
The first of many posts about my time developing a game for the fun of it.
5th March 2017
hyperfighter
legacy
Introducing: Hyperfighter
I'm working on a new project this year for the fun of it.
4th March 2017
hyperfighter
legacy
New project on the horizon
After completing Spitfire V2, I've thought about it over the months on what sort of game I could do from beyond that point.
25th February 2017
hyperfighter
legacy