legacy

Hyperfighter v0.3.0

Progress on Hyperfighter

Development Update II: Explosions & Scripting

Making the game easier to make game modes for.

Development Update I: AI & Player Movement

The first of many posts about my time developing a game for the fun of it.

Introducing: Hyperfighter

I'm working on a new project this year for the fun of it.

New project on the horizon

After completing Spitfire V2, I've thought about it over the months on what sort of game I could do from beyond that point.