Vorlias' Vast Void

Game Development, Design and other software-related ramblings

Moving to a simpler and type-strict RbxNet

Redesigning RbxNet for 4.0, using what was learned through it being battle-tested in the wild over the years and how it will change

Breaking an economy using a sign

How a sign exploit caused a dupe headache, and invalid UTF-8 as a datastore attack vector

Zenerith: The content struggle, Frostfall & the future

A deep dive into Zenerith, the struggle around developing content, what happened, some mistakes, and a look into the future.

The return of the blog

Delving into having my blog, again.

Hyperfighter v0.3.0

Progress on Hyperfighter

Development Update II: Explosions & Scripting

Making the game easier to make game modes for.

Development Update I: AI & Player Movement

The first of many posts about my time developing a game for the fun of it.

Introducing: Hyperfighter

I'm working on a new project this year for the fun of it.

New project on the horizon

After completing Spitfire V2, I've thought about it over the months on what sort of game I could do from beyond that point.